Loudmatter

loudmatter østre 2019 cropped

Loud Matter developed custom software to synchronise and control the playback of live animated stop motion animated sequences, made with physical materials, through live drums and 8 bit electronic music created on the nintento gameboy.

The live animated sequences are transposed through a custom-made live coding environment called mercury – creating a vigorous mixture of live animated footage and code generated animations, synchronised to the music.

Marieke Verbiesen: live animation Timo Hoogland: live coding/visual FX
Mark Vandenheuvel aka Monodeer: GameBoy + filter
Gerri Jäger: drums & electronics

http://loudmatter.org/