Loudmatter
Loud Matter developed custom software to synchronise and control the playback of live animated stop motion animated sequences, made with physical materials, through live drums and 8 bit electronic music created on the nintento gameboy.
The live animated sequences are transposed through a custom-made live coding environment called mercury – creating a vigorous mixture of live animated footage and code generated animations, synchronised to the music.
Marieke Verbiesen: live animation
Timo Hoogland: live coding/visual FX
Mark Vandenheuvel aka Monodeer: GameBoy + filter
Gerri Jäger: drums & electronics
http://loudmatter.org/