grafwerk 72dpi raoul hilbink.jpg

                                                                                                                   photo: Raoul Hilbink

Sannety: sequencer
Gerri: drums and electronics

In essence this is a duo of two drummers: One playing percussive sounds with an electronic instrument, and the other playing electronic sounds with an acoustic instrument. 

Sanne plays a sequencer of her own design (programmed in Max/MSP by Johan van Kreij) that can mangle time and patterns while keeping relationships between sequences in tact. Time can expand and contract, curve or be subdivided in any way that you want, creating polyrhythms on a micro-timing level. Further algorithms allow you to play with different parameters of the sound,so the temporal gestures are reflected in volume, duration, panning, control of filters, repetitions etc.

Gerri wires a self-made effect rig to his drum-set. it consists of customised stomp boxes, a bitcrusher, a drum synthesizer and a sample pad. Each element of his acoustic drums-set is connected with a contact microphone and therefore can be modified in multiple ways and trigger the synthesizer and samples. Gerri has been developing this set-up for about 10 years.

Departing from this rich sound palette, they are working on abstracting just the right mix between analogue and digital sound, improvisation and structure, odds and evens, and creating a coherent set that’s just as club-worthy as it is arty (no farty. just the party).